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Curating digital content for galleries and museums

Curating digital content for galleries and museums

Start Time:
04/07/2018, 10:30am
End Time:
04/07/2018, 04:00pm
Location:
Manchester Art Gallery, Mosley Street
Manchester M2 3JL

About the event

How digital technologies and platforms can be used by museums, galleries and collections to give greater access to their works

The Space supported by Culture 24, bringing arts organisations closer to audiences, with funding from Arts Council England, present a free workshop exploring how digital technologies and platforms can be used by Museums, Galleries and Collections to give greater access to their collections and engage audiences in new interactive experiences.

Sarah Toplis, commissioning executive for The Space, will be joined by practitioners who'll discuss their work, whether extending access to collections, or using technology to offer audiences different perspectives on the world.


The workshop will weave small group discussions between the presentations and case studies, providing opportunities for delegates to talk about their own work and ideas.

Sessions include:

How do we tell our story digitally?
Richard Moss, Culture 24 Content Manager & Editor, will join Sarah to discuss some of the critical success factors for the digital curation of collections. They’ll illustrate their conversation with examples of projects drawn from museums and galleries from across the UK.

Case study: Objects of Obsession
Producer Louise Wardle and Manchester Art Gallery contemporary art curator Clare Gannaway will describe how an artist led approach underpinned the development of Sonia Boyce’s digital talk as part of the Objects of Obsession series.

Case Study: A Mile in My Shoes
The Empathy Museum's A Mile in My Shoes is a participatory touring arts exhibition exploring themes of empathy. The Empathy Museum was keen to create a digital element to their physical portable exhibition, whilst also finding a way re-purpose the best of the existing audio stories to create a series of podcasts.

Case Study: Sculpture.Cam
Producer Douglas McFarlane and members of participatory digital design Studio Moniker will introduce Sculpture.Cam. They’ll discuss how they worked with Yorkshire Sculpture Park to explore photogrammetry and 3D digital capture producing a collaborative social game.

Further information

The workshop is intended for those with an active interest in using digital platforms and technologies to create greater access, and to enrich audience experiences of, their collections . We have 25 available places to galleries, museums, collections and archive professionals.

This event is kindly hosted by Manchester Art Gallery.

In association with

Culture 24 logo
Manchester Art Gallery logo