Resource Tags: Immersive and Interactive

An animated image of a darkened empty room. A figure stands alone in the centre and the letters G and U are displayed randomly on the walls.
Online harms and abuse – we’re here to help July 7, 2025

Operating in the realm of digital can open us up to online abuse and harassment. Here is a suite of resources that can help.

3D illustration of 3D humanoid avatars at a virtual exhibition of NFT pictures in the meta universe.
What audiences want from immersive experiences September 22, 2024

What makes an immersive experience genuinely meaningful and memorable from the audience's perspective? Where does mainstream audience demand lie?

Photograph of three people with VR headsets on
The Online Safety Act and safeguarding users in digital projects August 28, 2024

An introductory overview of the Online Safety Act for cultural organisations.

A person wearing a hijab wears a VR headset
Responsible uses of VR: the key principles April 7, 2024

We delve into the ethical dimensions of VR from the perspective of end-users, providing organisations with some useful principles for responsible use.

A person wears a VR headset and a flowery top
Risk assessing digital arts projects: a cultural shift is coming January 10, 2024

The Online Safety Act will be a catalyst for broad cultural change in regard to ethics and online safety. The arts will not be immune from this change.

Two people observe a 360 degree projection of a large blue spherical object floating on a lake
The quantum leap July 10, 2023

Dr Libby Heaney's thoughts on the latest developments in AI, quantum computing and why artists and creatives should join the conversation.

One person stands and is silhouetted against a light blue wall. Another person lies on the floor next to them. The standing person wears a VR headset.
The world has moved on from 360 video April 24, 2023

Technological advances provide new ways for the cultural sector to create. But how do we choose which trends to follow and which to approach with caution?

Two images of people using VR Headsets. On the left image a person wears a stripy jumper, a white VR headset and their arms are raised. They wear a glow stick bracelet on their left wrist. The right hand image shows a person standing in front of a picture of an eye. They wear a white VR headset. The lighting is dark in each image.
Some of the best VR and AR experiences in the arts April 20, 2023

We take a look at the new and interesting ways storytellers are engaging audiences

An animated image depicting a street in Digbeth, Birmingham. Red bricked buildings line each side of the street, with pavementsand bollards on each . A silver table and 2 chairs is positioned on the right hand pavement. The city scape is featured in the background.
Building and sharing digital worlds March 16, 2023

How recreating real world settings online can help connect with local audiences in innovative ways

An animated image of brightly coloured plants and grasses on another planet.
Artificial Intelligence and next generation storytelling January 29, 2020

Examining the role AI can play in creative expression, arts and culture