Operating in the realm of digital can open us up to online abuse and harassment. Here is a suite of resources that can help.
What makes an immersive experience genuinely meaningful and memorable from the audience's perspective? Where does mainstream audience demand lie?
An introductory overview of the Online Safety Act for cultural organisations.
We delve into the ethical dimensions of VR from the perspective of end-users, providing organisations with some useful principles for responsible use.
The Online Safety Act will be a catalyst for broad cultural change in regard to ethics and online safety. The arts will not be immune from this change.
Dr Libby Heaney's thoughts on the latest developments in AI, quantum computing and why artists and creatives should join the conversation.
Technological advances provide new ways for the cultural sector to create. But how do we choose which trends to follow and which to approach with caution?
We take a look at the new and interesting ways storytellers are engaging audiences
How recreating real world settings online can help connect with local audiences in innovative ways
Examining the role AI can play in creative expression, arts and culture