Digital toolkits: a resource hub

Help is at hand

Welcome to our Digital Toolkits Hub—a collection of resources tailored for arts and culture professionals.

Our toolkits offer practical advice and guidance on a range of digital topics, from engaging audiences online to accessibility and digital rights.

Whether you’re looking to refine your digital strategy, enhance your skills, or explore new ways to connect with audiences, these toolkits are designed to support your journey in the evolving digital landscape. Explore our categories and find the tools to inspire and empower your work.

Build your online audience

Download our audience toolkit to help you to grow, develop and track your audiences online

Digital accessibility: best practice

Together with our Accessibility Working Group we’ve drawn up a set of best practice guidelines.

Evaluating audiences for digital experiences

Areas to consider when evaluating a digital project: outcomes for audiences, creators and your project

Dealing with online abuse

Is online abuse a problem for the cultural sector? Here’s a guide to help you protect yourself and your organisation

Digital rights

It is a thrilling time to share arts online, but what is requited for publishing work digitally?

Getting started with immersive

There are new and interesting ways for storytellers to engage audiences – from audio tours in museums and galleries, to a 360 captured performance or a VR experience. Our interactions with culture can take on new shapes and forms.

The articles below include a beginner’s guide to VR experiences, things to bear in mind – like safeguarding – and tips from experienced producers. They suggest that creators need to focus on the story, then think about the tech.

Virtual reality: a beguinners guide for the arts

Award-winning Catherine Allen, Director of Limina Immersive explains how arts organisations can start to experiment with the possibilities of virtual content.

What audiences want from immersive experiences

We explore what makes an immersive experience genuinely meaningful and memorable from the audience’s perspective.

Safeguarding users in digital projects

The new Online Safety Act (OSA) will no doubt affect the digital experiences that are being created by arts and heritage. What are the ethical and safeguarding considerations?

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