Immersive experiences have been popular for a while now, with many organisations and artists – along with audiences – trying out new ways of experiencing arts and culture.
As technology develops, the ways in which audiences can interact with, view and experience art is changing and, alongside this, the number and variety of immersive experiences is increasing.
There are new and interesting ways for storytellers to engage audiences – from audio tours in museums and galleries, to a 360 captured performance or a VR experience, our interactions with culture can take on new shapes and forms.
The Space has supported a number of interactive experiences – and spoken with a couple of experts in the field about why the arts and cultural sector should be interested in immersive trechnology and the potential that it has for expanding the ways in which art is created and experienced.
The articles below include a beginner’s guide to VR experiences, a round-up of some of the best immersive arts-based experiences, case studies and tips from experienced producers about why creators need to focus on the story, then think about the tech.
Some great VR and AR experiences
Audiences now want more than ever. Agency. Interaction. Immersion. The way we consume culture is changing and audiences now have a real curiosity for experiences designed to immerse you into the story, give you agency and allow you to interact and make meaningful decisions. No longer do we just want to hear a story, we want to embody the character, fall down the rabbithole into a storyworld and experience things differently.