Resources to help you create amazing digital cultural content and engage new and diverse audiences. We’ve grouped these into helpful sections:
- Building an Online Audience
- Digital Rights
- Immersive Experiences
- Live Streaming and Filming
- Evaluating Digital Experiences
- An Accessible Digital Future
- Online Harms and Abuse
Digital in Libraries
Want to connect communities with digital culture and creativity? Explore our resources.
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New for new sake?
Freya Murray, Programme Manager at Google Cultural Lab for the 'Self-publishing and the arts' essay collection
May 18, 2018
Art and technology, coexistence and innovation
Part of The Space's 'Self publishing and the arts' essay collection. Matt Clark (Founder, UVA) talks In with the old... In with the new!
May 18, 2018
The problem with art on digital platforms is…
Do digital platforms exploit artists? Artist and digital art curator, Leila Johnston argues that it’s not art’s job to get clicks
May 18, 2018
Self publishing and the arts
Representatives from across the creative sector discuss the changing relationship between art and technology
May 15, 2018
Top six VR and AR experiences in the arts
A guide to six of the best virtual and augmented reality experiences in the arts
May 10, 2018
Live streaming for the arts: lo-fi and low cost options
A guide to low-tech and low-cost ways to live stream arts events
April 10, 2018
Live-streaming a Christmas treat
Bringing a Christmas treat to hospices and hospitals - Theatre Royal Stratford East live-streamed its Christmas production of Rapunzel
March 28, 2018
The world’s first live play in Minecraft
Playcraft Live was the first ever live play performed simultaneously on stage and in the computer game Minecraft. How did Derry Playhouse reach hundreds of thousands of people worldwide?
March 26, 2018
SEO and the arts: get your arts event or project found online
A beginners' guide to search engine optimisation (SEO) for arts organisations
February 19, 2018