Piece together the disturbing truth behind ‘Aunt Mo’


John, a computer engineer and his daughter Charlotte inherit a collection of weird objects from a mysterious relative, that oddly, neither of them can really remember anything much about. Eventually, John and Charlotte start to believe that the objects might be transforming their realities and memories…

All The Delicate Duplicates is a single player first person narrative game that toys with the concept of time. Reality isn’t stable or linear here, but unfurls across a storyworld that bends, flexes and duplicates.

Developed by Mez Breeze and Andy Campbell, the poetic, hybrid language Mezangelle forms a central part of the non-linear language in the game. It remixes the basic structure of English and computer code to create language where meanings are nested inside each other. Players will need to read; re-read; then re-re-read again in order to piece together the unusual truth behind ‘Aunt Mo’.

A room within All the Delicate Duplicates
All the Delicate Duplicates

Awarded a Tumblr International Digital Media and Arts Prize in 2015, and the winner of ‘Best Overall Game Award’ at Game City Festival in 2016, All the Delicate Duplicates is a transmedia project incorporating an immersive gameworld that delicately blurs the line of fantasy and scientific realism. Its non-linear narrative mixes fantastical elements with interactive discoveries and a text-based back story.

Launched worldwide on 17 February 2017 on Steam, All the Delicate Duplicates showcases a rich and deeply layered game environment where players piece together an intriguing narrative.

The recommended specification for playing the game is Windows 10.


All the Delicate Duplicates was shortlisted for the Reading Digital Fiction competition – Find out more here and The Electronic Literature Organisation awarded All the Delicate Duplicates the 2nd Prize in the 2017 Robert Coover Award for a Work of Electronic Literature.

The game picked up the ‘Best Experimental Game’ at the Game Design Awards in Dundee in September 2017.

About this artist

Mez Breeze
Mez Breeze’s award-winning creations have helped shape digital fiction for over two decades. #PRISOM, her anti-surveillance game created with Dreaming Methods and produced for The 2013 International Symposium on Mixed and Augmented Reality, is “…the digital equivalent of Orwell’s 1984” (according to academic James O’Sullivan). Rebecca Cannon from the game site SelectParks has said: “Mez is not only one of the world’s most knowledgeable experts on contemporary digital culture, she’s also one of its most inspiring innovators.”

Having been shortlisted in the 2016 and 2015 Games Development Category of the Microsoft MCV Pacific Women In Games List which profiles the “most influential women across all facets of the Australian and New Zealand Games Industries”, Mez is currently a Coproducer, Creative Director and Lead Interactive Writer of the Inanimate Alice: Perpetual Nomads Virtual Reality/Novel Series. She is also a proud bearer of a ridiculous number of laugh lines; co-creator of All the Delicate Duplicates; a Senior Research Affiliate with The Humanities and Critical Code Studies Lab; a bee devotee and permaculture practitioner; an Advisor to The Mixed Augmented Reality Art Research Organisation; a steward to two lovely rescue dogs; and is developing a comprehensive career archive with Duke University.

Andy Campbell
Andy Campbell is the Director of Digital Media at One to One Development Trust which works with arts organisations, archives, museums, voluntary sector, NGOs, schools and universities, community groups / enterprises, statutory sector organisations, businesses, artists and entrepreneurs to create innovative digital media, film and arts projects that celebrates and promotes culture, heritage, wellbeing, education and diversity.

Through his studio Dreaming Methods, Andy has created over 30 works of digital fiction and is a judge of the New Media Writing Prize, established in 2010 by Bournemouth University in partnership with if:book UK. Andy fuses writing with digital media to create collaborative electronic literature and experimental narrative games. He is the lead developer of Inanimate Alice, an award-winning digital novel created by Kate Pullinger and Chris Joseph.