What makes an immersive experience genuinely meaningful and memorable from the audience's perspective? Where does mainstream audience demand lie?
We delve into the ethical dimensions of VR from the perspective of end-users, providing organisations with some useful principles for responsible use.
The Online Safety Act will be a catalyst for broad cultural change in regard to ethics and online safety. The arts will not be immune from this change.
Dr Libby Heaney's thoughts on the latest developments in AI, quantum computing and why artists and creatives should join the conversation.
How will AI influence the way people find art, engage with culture, and participate in events, exhibitions, and activities.
Technological advances provide new ways for the cultural sector to create. But how do we choose which trends to follow and which to approach with caution?
Examining the role AI can play in creative expression, arts and culture
Thinking of working with immersive tech? Creative Director of MBD, Paul Long talks about the opportunities and offers his top tips
What are the possibilities created by quantum computing? Libby Heaney examines how this new technology can be used to inspire, provoke and create art
Award-winning Catherine Allen, Director of Limina Immersive explains how arts organisations can start to experiment with the possibilities of virtual content.