Representatives from across the creative sector discuss the changing relationship between art and technology
A guide to six of the best virtual and augmented reality experiences in the arts
Playcraft Live was the first ever live play performed simultaneously on stage and in the computer game Minecraft. How did Derry Playhouse reach hundreds of thousands of people worldwide?
How 59 Productions combine art and tech to tell amazing stories; set design, live recording, projection mapping, VR and more...
From audience profiling to digital engagement; How Royal Academy of Arts used 360-degree photography and interactivity to bring Ai Weiwei’s exhibition to a large online audience.
How to take a hit theatrical show and stream it to new audiences
Find out how Artichoke achieved an audience reach of millions through live streaming
More and more companies are engaging with digital technology in increasingly inventive ways, putting it at the very core of what they do and pushing the boundaries of audience experience as a result.
A list of games that even non-gamers will want to play.
Bringing offline work to life online!