Resource Tags: New Technologies

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Self publishing and the arts May 15, 2018

Representatives from across the creative sector discuss the changing relationship between art and technology

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Top six VR and AR experiences in the arts May 10, 2018

A guide to six of the best virtual and augmented reality experiences in the arts

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The world’s first live play in Minecraft March 26, 2018

Playcraft Live was the first ever live play performed simultaneously on stage and in the computer game Minecraft. How did Derry Playhouse reach hundreds of thousands of people worldwide?

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Technology as a storytelling tool November 6, 2017

How 59 Productions combine art and tech to tell amazing stories; set design, live recording, projection mapping, VR and more...

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Ai Weiwei 360: bringing a landmark exhibition to online audiences July 26, 2017

From audience profiling to digital engagement; How Royal Academy of Arts used 360-degree photography and interactivity to bring Ai Weiwei’s exhibition to a large online audience.

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Artichoke’s London 1666 – the story of an artwork that went viral May 12, 2017

Find out how Artichoke achieved an audience reach of millions through live streaming 

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When theatre goes digital September 19, 2016

More and more companies are engaging with digital technology in increasingly inventive ways, putting it at the very core of what they do and pushing the boundaries of audience experience as a result.

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Games for people who don’t play games September 19, 2016

A list of games that even non-gamers will want to play.

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